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Hearts of iron iv mods cold war
Hearts of iron iv mods cold war








hearts of iron iv mods cold war

When fleets find each other or convoys of the enemy naval combats will trigger. Hold - Not really a mission, but can be useful for ships like Carriers that you want to just position like a floating airfield. Invasion - used to control large scale land invasions. Suitable for trying to force large fleet vs fleet battles, say like the Battle of Midway.Ĭonvoy Raiding - Focus on raiding convoys and avoid engaging warships.Ĭonvoy Escort - Protect any convoys in an area from raiders. Search & Destroy - Much like Patrol but less efficient at searching while keeping the fleet together more. Patrol - Focus on finding the enemy as efficiently and as spread out as possible We'll cover those in detail in a future diary, but as an example if you pick the Trade Interdiction doctrine you can unlock Wolfpack tactics which will make sure your subs find more targets and can all get together and strike more often. Things like how fast fleets of a certain composition can converge and how well they can search in an area is controlled in large part from Naval Doctrines. In general a more spread out fleet can cover more area and have a higher chance of finding the enemy, but will take time to concentrate its forces and bring them all to bear. When in a strategic area each fleet has a value indicating how spread out it is. Just like the strategic air war navies spend most of their time on missions in strategic areas, but are also able to move province by province. Today we will be looking more at the big picture stuff. We have previously covered the actual naval combat here so read that again if you need a refresher. Luckily FDR's bathtub was still there though Sadly the class was refitted for the cold war era and lost its bristling of AA guns for Tomahawks.










Hearts of iron iv mods cold war